Localizing the world’s best videogames is what we at Synthesis do best, but how do we do it? What are the roles involved and how does it all work?
To help inform our fans, we’ve developed a series of six ‘How to’ Facebook posts which shines a light on the key disciplines in videogame localization. Over the coming months, we’ll look at Project Management, Translation, Quality Assurance and Testing and today, we’re looking at ‘How to get into Videogames Audio Engineering’.
We hope you enjoy these posts and if you have any questions, please let us know! So, here we go…
How to get into Videogames Audio Engineering
As an Audio Engineer at Synthesis, you would make high quality recordings of speech, dubbing and sound effects on the biggest AAA games in the world. So, if you enjoy working in videogames and are interested in acting, music and sound, this could be the ideal job for you.
To be an audio engineer you should have:
– good hearing, for distinguishing sound quality
– a good sense of pitch, timing and rhythm
– a knowledge of electronics and acoustics
– good practical skills
– a keen interest in music and sound
– the ability to cope with long hours and tight deadlines
– good communication and ‘people’ skills.
Your work would involve:
– planning recording sessions with producers and artists
– setting up microphones and equipment in the studio
– making sure the volume and recording levels are set correctly
– operating recording equipment and adding effects
– logging tapes and other details of the session in the studio archive
– debug / final assets delivery / post-production tasks
Working hours and conditions
At Synthesis, we pride ourselves on delivering the very best localizing services in the videogames market – we see ourselves as ‘localization craftsmen’. So if you wanted to work with us, you would need to be flexible about your working hours, which could be long and irregular depending on the project. However, working with the world’s premier videogames developers and publishers is a challenge, but one which is hugely rewarding!
You will need a good knowledge of music and recording technology. You may also find it useful to understand physics and electronics. Many audio engineers start by taking a music technology course at college or university. This could help you develop your skills before looking for work.
Some universities offer foundation degrees and degrees in sound engineering, music technology and related subjects. You should check with universities for exact entry requirements as other qualifications may also be accepted.
Another way into this job would be to start as a runner or an assistant. You would carry out basic tasks such as looking after artists or keeping equipment tidy. This way in would allow you to get an understanding of the recording equipment, how the studio works and build up your contacts. With experience you may be asked to help with recording sessions.
Whichever way you get into audio engineering, you will enjoy a hugely creative, challenging and fun career and everyone at Synthesis wishes you the best of luck!
For more information on potential positions at Synthesis, feel free to visit our website at the Careers section or please contact firstname.lastname@example.org